The DGT3000 was launched in October 2014 and is DGT’s most advanced chess clock yet. It connects to all DGT e-Boards and is in full accordance with FIDE rules and regulations. The DGT3000 replaces the DGT XL and has many new features
- seconds are shown from the start
- larger display with more information
- 25 pre-set timing systems
- 5 slots for customized settings
- 5 year warranty!
A large, clear display that’s easy to read is a must for any chess clock. And that’s what the DGT 3000 offers. At 3.5 x 13 cm (1.38″ tall x 5.12″ wide) that’s one single large display that gives all the information you need!
Finally, here’s a clock that has all the delay methods so you can easily chose the one you like – Fischer, US Delay, and Bronstein.
I read through the manual and have been very impressed with the setting methods and their arrangement.
You can set 5 of your own custom settings, and to reset to your favorite method, just press the power button twice.
This integrates with the DGT boards! So you can see which moves to play and the players times. Imagine sitting in a different room, completely away from your compute, and enjoying a slow game of chess against Fritz, Rybka, or Komodo, or a live person somewhere in another part of the world via internet chess server! A DGT board, not the clock, comes with the interface cable to connect them. Previously, the DGT XL clock was the only clock that integrated with the DGT boards.
The clock will last 5 years turned off, and the batteries included should give you 10,000 hours(!) of play. or 2000 hours with a DGT board.
Here’s an explanation of the primary chess timing on the DGT 3000
Congratulations with your purchase of one of the most versatile timers for games with 2 players. The DGT 3000 has the ability of dividing the thinking time between two players in any combination of known methods. What’s more the DGT 3000 can be connected to the DGT e-Board. With the connec-tion the timer can send the displayed times to a central tournament system, but it can also be used as a display to show the moves and times when a DGT e-Board is used to play against a computer or opponent over the internet. All timing methods that can be used with the DGT 3000 are described in the next section.
Many different mind games are played all over the world. All games have their own specific prefer-ence for different methods to divide the thinking time for the players.
In longer games there are often time controls during the game. For example players have to make minimal 40 moves in the first 2 hours, then 20 moves in the subsequent hour, and end the game within 15 minutes per player. In this manual the time between two time controls is referred to as a period.
When one of the players runs out of time in a period that is not the last one, then the DGT 3000 will show a non-blinking flag at the side of that player. The time for the next period will then be added to both sides simultaneously. The players themselves or the arbiter have to check whether the required number of moves is played. When a player at the end of the last period, or at the end of the only period, runs out of time, then the DGT 3000 shows a blinking flag at the side of this player.
In some methods that are described in this document, the player who ran out of time can still finish his turn by pressing the lever at his side. The time of the other player will then continue to count down. This player should claim his victory, but when he does not stop his time before it shows 0.00, the clock may show 0.00 on both sides. The blinking flag will indicate which player ran out of time first. The flag symbol originates from analog clocks. The big hand of these clocks lifts a small flag a short time before it reaches the top and then suddenly this flay will fall, indicating that all time is used up.
The method in which the clock is simply counting down until one player reaches 0 is called TIME, “Guillotine” or “Sudden Death”. If there is only one time control, the player whose time reaches zero first has lost the game on time. In a game with more than one time control a player must have played a required number of moves before each time control.
In some games, for example in chess, it can be imagined that one of the players has an almost certain winning position in the end phase of a game. When this player has only a few seconds left, he will not have sufficient time to play the last winning moves, or to finish the game with a draw. This player is likely to lose the game due to lack of time. An arbiter may declare the game to end in a draw, if it is clear that the player who has run out of time had a winning position.
Thanks to the modern digital clocks there are now methods to finish a game with very little time left. The clock may pause a few seconds at the start of each turn, or the clock can add a certain amount of time after each move.
This method was named after chess world champion Bobby Fischer: “Fischer Bonus” called FISCH in this manual. In this method a certain amount of time is added after each move. If players use less time per move than the set bonus time, then the time on the clock will be higher after the player has finished the move than at the start of the move. The rules of the international Chess Federation (FIDE) stipulate that with this method the clock can no longer be operated after one of the players runs out of time in the last or only period. The clock “freezes” and a blinking flag will be shown. In this method the FREEZE icon will be shown during the complete game in the upper part of the display.
Another method to give the players extra time for each move is the delay method. The clock does not start to count down immediately when the players turn starts, but will wait a few seconds before starting count down. This method is mainly used in the United States of America and is therefore called “US-DELAY” (US-DLY).
Another method to achieve the same effect as US-delay is to add the delay time to the main time first. Then the clock starts to count down immediately. This method is called “Bronstein Delay” after chess grandmaster David Bronstein. When a player uses less time for a move than the set delay time, the time on the clock will be reset to the amount at the start of the move after the player finishes his turn. When a player uses more time than the delay time for a certain move, then the delay time will be added to the remaining time on the clock at the end of the move. In this method the total time can never be higher than what it was at the start of the move. An advantage of this method over the US-delay method is that the total time available is always displayed for each player. A disadvantage is that the players cannot see whether or not they are still in their delay time. On the DGT 3000 this method is called DELAY. The final result of this method is exactly the same as in the US-delay method.
Here’s the full manual for the DGT 3000 Chess Clock
The problem that I have with my present chess clock is that I am unable to continually use the “Secondary” time control until the end of the game. Does this check allow for 1:30/40 moves; then 0:30/15 moves (until the end of the game)?
Yes. Using the ‘Fisch’ method you can set any of the manual options to use 1-4 time periods with a set number of moves in each of 1-3 time periods. The flag will be flash if any player fails to make the required number of moves in the any of the 1-3 periods. It is likely that you will only use 2 periods, setting the remainder to zero.